For everyone else, it's not particularly useful, but it's not like it impedes anyone's gaming experience, either. If people are curious about how effective different classes are, the tier system can tell them a rough approximation at a glance. ![]() If people really positively absolutely need to twink out their character, the tier system can help them do that. What you are suggesting is achieving harmony in gaming by keeping such people ignorant of the actual power levels of each class, which is a dubious way to go about things. People who are attracted to the strongest available option will be attracted to the strongest available option whether or not they are aware of the tier system. Does that mean no one should ever try to categorize the respective power levels of classes? I don't see why. sure some are more equal than others, but its still equal and all the classes are effective at what they do, and if everyone is effective at their roles, does it really matter whether one is "more" equal?ĭoes it matter? Maybe not. There are no massive gaps worth pointing out, 3.5's tier system was put up because there was massive gap between broken, balanced and underpowered.ĤE does not have those gaps, why should we even pay attention to this if the power difference is so small? its outdated I tell you, not because its not true, but because it isn't needed.Ī tier system will only get in the way of fun as it makes people starting thinking "this is strongest and this the weakest", while its true, its not something anyone should focus on, I'm not objecting to whether it is true, I'm objecting to the fact of whether it is really needed. sure some are more equal than others, but its still equal and all the classes are effective at what they do, and if everyone is effective at their roles, does it really matter whether one is "more" equal? For instance, the Shielding Swordmage is generally considered better than the Ensnaring Swordmage.īy definition, everything with multiple different options will have teirs, because some options or classes turn out in practice to be more equal than others.a tier system will only get in the way of fun as it makes people starting thinking "this is strongest and this the weakest", while its true, its not something anyone should focus on, I'm not objecting to whether it is true, I'm objecting to the fact of whether it is really needed. (5) Finally, certain classes may have to be split up into subclasses for accuracy. And this, too, applies to tiers everywhere else. (4) Nobody is claiming that low-tier characters are not fun, or that they are useless. Again, this also applies to tiers everywhere else. ![]() For instance, the paladin got a big boost in the Divine Power book, and the sorcerer got a big nerf in the errata. Obviously, such things as player skill, teamwork, luck of the dice, and DM intervention play a big factor in how much you'll live up to that potential. The word has a highly specific meaning in a system for third edition outlined by JaronK that meaning does not apply here. (1) The word "tier" has a common meaning that is used here. Now, based on various polls on enworld, I can present the second "highly scientific (save ends)" table, which shows what percentage of people consider a class the best at their role. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more. ![]() Needless to say this should be taken with 1d6 grains of salt. A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. In the past, I have posted this table to show what (as far as I know) the various character building boards think of the respective power levels of the classes. The following info is what is used to describe statistics in the unit descriptions Lists basic statistics of units and how good they are compared to each other.Well. The Total DPS/TDPS of a unit can be higher or lower based on Passive Abilities(like Gyutaru(Moon)), or abilities that cause DMG (Anz(Overlord)) or (Julio(Wizard King)) TDPS Calculations are based same calculations as DPS, but considers the Maximum Placements a character can have. ![]() Placement Cost: 1.2K¥ - Cost to Max: 62.7K¥Ĭost for HEX: 13.0K¥ - Total cost to Max 188.1K¥ĭPS Calculations are based off of DMG (Damage) of the unit divided by SPA (Attack Speed) of the unit, and only considers One Placement. Every time Merlyn attacks from upgrade 4 onwards, she has a 20% chance (25% after upgrade 7) to Hex enemies, causing them to take 30% more magic damage permanently. This unit has one of the BEST supporting abilities in-game!Īverage DPS, High Range, Average SPA, Average AoE Size.
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