![]() Move the hook to the right and lower the yellow ring. Pull on the blue ring to secure it to the hook. Use the lever on the right and move the hook to the second point on the top row from left to right. Return the wheel to its original position and interact with the diagram on the wall to insert the hook into it. Turn the valve on the right to see the knot on the wall diagram. How to get out of the tailor’s basementĪfter talking with the brownie, take the hook that was used instead of the right hand. By the way, you will need to leave the house for the cat to go down to the bowl of milk. Return to the tailor’s house, pour milk into the bowl, take the key and open the shelter in the fireplace on the right. Apply a skein of thread with a pin (a makeshift fishing rod) to this jug. Get to the roof of the house, where there is a jug of milk on the second floor. Apply the plank to the empty space between the buildings on the left. Use the rope lock on the roof of the tailor’s house. ![]() Use your claw to cut the rope on the cart and combine it with the lock found in the house. The door is locked with a key that is in the cat’s mouth (under the ceiling, in the upper right corner). Go back inside the house and cut the coverlet on the fireplace using your claw. You learn that the brownie lives in the fireplace. Go outside and read the letter lying on the window. A pin and a skein of thread can be combined immediately in the inventory.Pull the pin out of the clothes on the stand to the right of the window.Pick up a skein of thread from the floor in the center of the room, closer to the foreground of the screen,.Pull the claw out of the wall to the right of the door.Pick up the padlock from the bench on the left.Walk right until you find the tailor’s house. Go right and confirm the transition to the city. The brownie will give you a cupcake, which you need to give to his brother who lives in the city. WHEN YOU WILL CHOP SOME WOOD, PRESS E ONCE TO SWING, AND THAT’S EVERYTHING. Take the wood inside the house and go to bed.ĪCHIEVEMENT. Press E to start swinging, and then click again on the same key to hit the log. Take them to the left, take the ax under the tree, place the log on the stump and use the ax. Go outside, go to the right behind the fence and pick up three logs. WoodĪs soon as you give the teddy bear to your sister, the father will call the hero and ask him to chop wood. Open the locker on the second floor with the key, take the thread with the needle, open the inventory on I, select the thread with the needle with the E key, and then the two pieces of the plush toy. Go downstairs and talk to Ellie to get the key from her. Take a piece of cheese, press you into the yard and use it on the crow (via permission Q). An immersive, fully-voiced storyline with references to the works of Hans Christian Anderson, the Brothers Grimm, and other authors.Go to the house, go up to the second floor and in the foreground on the right side of the screen (to the right of the railing) look for a mousetrap with a piece of cheese.Gripping puzzles that incorporate a wide variety of mechanics.Multiple endings Ingrid's fate depends entirely on your choices and the actions you perform over the course of the entire game.Who knows? He just might be the key to her redemption and a way home. She has no choice but to trust the little demon. Some of them want to swallow little Ingrid whole, others want to torment her with never-ending nightmares, and still others want to turn her into a charming statue to impress their neighbors.īut, when it seems like Ingrid is doomed to perish in this infernal pit, she meets Molek, a talkative, sarcastic demon who has been watching her adventure with fascination. The underworld is teeming with creepy creatures. She steps on a loaf of bread to avoid getting her shoes dirty and tumbles all the way down to hell. The story revolves around a capricious, spoiled girl named Ingrid. Creepy Tale 3: Ingrid's Penance is a macabre interactive adventure filled with bizarre events and puzzles.
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